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== Directory structure == {{DataStructure|name=<code>/storage/emulated/0/Android/data/com.Rizline.PigeonGames</code>| {{DataStructureField|cache|directory|| {{DataStructureField|vulkan_pso_cache.bin|file|Unknown binary file.}} }} {{DataStructureField|files|directory|| {{DataStructureField|Hosts|file|[[Rizline:Hosts file|Hosts file]] - Binary file. Contains various URLs, such as: https://www.google.com:443, https://rizlineassetstore.pigeongames.cn:443, https://service.rhythnet.com:443, wss://service.rhythnet.com:443, https://consent.google.com:443, https://www.baidu.com:443}} {{DataStructureField|Library|file|[[Rizline:Library file|Library file]] - Binary file. Contains an URL to download the [[Rizline:game_config.json|game_config.json]] file from.}} {{DataStructureField|tombstone_00|file|Text file. Crash dump.}} {{DataStructureField|tombstone_01|file|Empty file.}} {{DataStructureField|tombstone_02|file|Empty file.}} {{DataStructureField|com.unity.addressables|directory|| {{DataStructureField|catalog_catalog.hash|file|A text file containing a 32-character hexadecimal hash for <code>catalog_catalog.json</code>. Can be thought of as a "version number" for <code>catalog_catalog.json</code> - it is for checking if the catalog has changed, by comparing this file's contents to the server file contents. Mentioned here: https://discussions.unity.com/t/significance-of-binary-fields-in-the-addressables-catalog-for-example-m_keydatastring/789193/6}} {{DataStructureField|catalog_catalog.json|file|[[catalog.json]] - A text [[Wikipedia:JSON|JSON]] file, around 1 MiB in size. It is essentially a list of all assets used in the game, including [[Rizline:assets|downloadable assets]].}} }} {{DataStructureField|Cookies|directory|| {{DataStructureField|Library|file|Unknown binary file, 8 bytes in size. {{Unfinished}}}} }} {{DataStructureField|HTTPCache|directory|| {{DataStructureField|1|file|Text file. Contains a cached HTTP response from <code><nowiki>https://rizlineassetstore.pigeongames.cn/configs/game_config.json</nowiki></code> with both the body and the headers.}} }} {{DataStructureField|il2cpp|directory|| {{DataStructureField|unity.ver|file|Text file containing a GUID with Unity's version. {{verify}}}} {{DataStructureField|Metadata|directory|| {{DataStructureField|global-metadata.dat|file|Unknown binary file. 10.6 MiB in size. Probably contains the game's code. {{Unfinished}}}} }} {{DataStructureField|Resources|directory|| {{DataStructureField|mscorlib.dll-resources.dat|file|Unknown binary file. Probably contains a library that the game uses. {{Unfinished}}}} {{DataStructureField|System.Data.dll-resources.dat|file|Unknown binary file. Probably contains a library that the game uses. {{Unfinished}}}} }} }} {{DataStructureField|Unity|directory|Contains some analytics data. {{Unfinished}}}} {{DataStructureField|UnityCache|directory|| {{DataStructureField|Shared|directory|Directory containing all of the game's downloaded [[Rizline:assets|assets]], contained in [[asset bundles]]. The assets are downloaded on-demand, so not all devices will have all of the assets in this directory.| {{DataStructureField|<asset_bundle_name>|directory|Where ''asset_bundle_name'' is a 32-character-long lowercase hexadecimal string (for example <code>1e0e32f42bc785e2a525cf3a8ea7abaf</code>). This name is the <code>assetBundleName</code> property of the bundle.| {{DataStructureField|<asset_bundle_hash>|directory|Where ''asset_bundle_hash'' is a 32-character-long lowercase hexadecimal string (for example <code>4c3416138aed0f7bc6f085bd2d121125</code>). This ID changes if the asset changes; sometimes the <code>assetBundleName</code> changes instead though. This is also the file name in the URL that the bundle is downloaded from.| {{DataStructureField|__data|file|[[AssetBundle __data file]]. This file is not present if the asset bundle is a music asset bundle.}} {{DataStructureField|__info|file|[[AssetBundle __info file]]. This file is not present if the asset bundle is a music asset bundle.}} {{DataStructureField|*.acb*|file|[[ACB file]]. This file is present only in asset bundles containing music. The filename is the music ID as indicated in [[Rizline:Default.asset|Default.asset]], but lowercase, and with <code>.acb=<checksum></code> added at the end, where <code>checksum</code> is an unknown kind of 3-byte long lowercase hexadecimal checksum (for example <code>tempest.plum.0.acb=3f1540</code>).}} }} }} {{DataStructureField|__info|file|Text file - different from [[AssetBundle __info file]]. {{Unfinished}}}} }} {{DataStructureField|Temp|directory|Empty directory.}} }} }} }}
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