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Gadvia:Sing mode
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'''Sing mode''' is the rhythm game mode of ''[[Gadvia:Gadvia|Gadvia]]''. = Difficulty levels = There are 3 difficulty levels available in Gadvia: * '''Neritic''' (Easy) * '''Photic''' (Normal) * '''Bathyal''' (Hard) In the game's files there are also mentions of '''Abyssal''' and '''Hadal''' difficulties, but they don't seem to be used in the game. For more information, see [[Gadvia:Unused Difficulties]]. = Songs = {{MainArticle|Gadvia:List of songs}} = Scoring = [[Gadvia:Gadvia|Gadvia]] uses [[standardised scoring]], which means that the maximum score is 1 million points plus some bonus points. This means that notes award different amounts of points in different songs. There are five different judgements that a player can receive for hitting a note. * Gold Perfect: 100% +0.0001 * Perfect: 100% * Great: 80% * Good: 50% * Miss: 0% The score awarded for hitting a note is <code>(1000000 / totalNotes) * percentage</code> where <code>totalNotes</code> is the total amount of notes in the [[chart]], and <code>percentage</code> is one of the values from the list above. For example, getting a ''Great'' judgement on a song with 200 notes will give you <code>(1000000 / 200) * 80% = 4000</code> points. Additionally, if the judgement is a Gold Perfect, it increases the score further by 0.0001 points. This value can only be seen after completing a chart on the [[Gadvia:Results Screen|Results Screen]] and on the [[Gadvia:Song Select Screen|Song Select Screen]], and cannot be seen during [[Gadvia:gameplay|gameplay]]. The total score for a given play can be calculated using the following formula: <code>floor(anyPerfect + (great * 0.8) + (good * 0.5) / totalNotes * 1000000) + (goldPerfect * 0.0001)</code> where <code>goldPerfect</code>, <code>great</code> and <code>good</code> are the amounts of the respective judgements, <code>anyPerfect</code> is the total amount of Perfect judgements, gold or not, (this is the value shown on the Results Screen) and <code>totalNotes</code> is the total number of notes in a chart. The maximum possible score can be calculated using the formula: <code>1000000 + (totalNotes * 0.0001)</code>.
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