Rizline:Local game files: Difference between revisions
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'' | '''Local game files''' are game files that are stored on the device. They are separate from [[Rizline:Application files|application files]], which are stored inside of Rizline's [[Rizline:Application package|application package]]. | ||
== Location == | == Location == | ||
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Apart from the <code>data</code> directory, ''Rizline'' also creates an empty directory for [[OBB file]]s at <code>/storage/emulated/0/Android/obb/com.PigeonGames.Rizline</code>. | Apart from the <code>data</code> directory, ''Rizline'' also creates an empty directory for [[OBB file]]s at <code>/storage/emulated/0/Android/obb/com.PigeonGames.Rizline</code>. | ||
Some of the local game files are downloaded after the game is launched, and they are referred to as [[Rizline:assets|assets]]. | |||
== Directory structure == | == Directory structure == | ||
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{{DataStructureField|<asset_bundle_name>|directory|Where ''asset_bundle_name'' is a 32-character-long lowercase hexadecimal string (for example <code>1e0e32f42bc785e2a525cf3a8ea7abaf</code>). This name is the <code>assetBundleName</code> property of the bundle.| | {{DataStructureField|<asset_bundle_name>|directory|Where ''asset_bundle_name'' is a 32-character-long lowercase hexadecimal string (for example <code>1e0e32f42bc785e2a525cf3a8ea7abaf</code>). This name is the <code>assetBundleName</code> property of the bundle.| | ||
{{DataStructureField|<asset_bundle_hash>|directory|Where ''asset_bundle_hash'' is a 32-character-long lowercase hexadecimal string (for example <code>4c3416138aed0f7bc6f085bd2d121125</code>). This ID changes if the asset changes; sometimes the <code>assetBundleName</code> changes instead though. This is also the file name in the URL that the bundle is downloaded from.| | {{DataStructureField|<asset_bundle_hash>|directory|Where ''asset_bundle_hash'' is a 32-character-long lowercase hexadecimal string (for example <code>4c3416138aed0f7bc6f085bd2d121125</code>). This ID changes if the asset changes; sometimes the <code>assetBundleName</code> changes instead though. This is also the file name in the URL that the bundle is downloaded from.| | ||
{{DataStructureField|__data|file|[[ | {{DataStructureField|__data|file|[[AssetBundle __data file]]. This file is not present if the asset bundle is a music asset bundle.}} | ||
{{DataStructureField|__info|file|[[ | {{DataStructureField|__info|file|[[AssetBundle __info file]]. This file is not present if the asset bundle is a music asset bundle.}} | ||
{{DataStructureField|*.acb*|file|[[ | {{DataStructureField|*.acb*|file|[[ACB file]]. This file is present only in asset bundles containing music. The filename is the music ID as indicated in [[Rizline:Default.asset|Default.asset]], but lowercase, and with <code>.acb=<checksum></code> added at the end, where <code>checksum</code> is an unknown kind of 3-byte long lowercase hexadecimal checksum (for example <code>tempest.plum.0.acb=3f1540</code>).}} | ||
}} | }} | ||
}} | }} | ||
{{DataStructureField|__info|file|Text file - different from [[ | {{DataStructureField|__info|file|Text file - different from [[AssetBundle __info file]]. {{Unfinished}}}} | ||
}} | }} | ||
{{DataStructureField|Temp|directory|Empty directory.}} | {{DataStructureField|Temp|directory|Empty directory.}} | ||
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}} | }} | ||
}} | }} | ||
== Navigation == | |||
{{RizlineGameNavBox}} |