Rizline:Guides/Extracting asset files from an Android device: Difference between revisions

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# Launch ''AssetRipper''.
# Launch ''AssetRipper''.
# Select '''File > Open File''' and navigate to one of the directories in the <code>files/UnityCache/Shared</code> subdirectory.
# Select '''File > Open File''' and navigate to one of the directories in the <code>files/UnityCache/Shared</code> subdirectory.
# Go into the directory that you want to extract (the name of the directory is the [[Asset Bundle Name]]).
# Go into the directory that you want to extract (the name of the directory is the [[asset bundle name]]).
# Go into the only subdirectory that is inside (the name of the directory is the [[Asset Bundle ID]]).
# Go into the only subdirectory that is inside (the name of the directory is the [[asset bundle hash]]).
# Select the <code>__data</code> file. That should only load one asset bundle.
# Select the <code>__data</code> file. That should only load one asset bundle.


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'''Note:''' Before converting the file, you have to remove the last 7-character-long suffix from the filename, so that it ends with <code>.acb</code>. For example, for <code>grimheart.puru.0.acb=4468e0</code>, you have to change it to <code>grimheart.puru.0.acb</code> before converting it.
'''Note:''' Before converting the file, you have to remove the last 7-character-long suffix from the filename, so that it ends with <code>.acb</code>. For example, for <code>grimheart.puru.0.acb=4468e0</code>, you have to change it to <code>grimheart.puru.0.acb</code> before converting it.
[[Category:Guides]]
[[Category:Rizline guides]]