Rizline:Guides/Extracting asset files from an Android device: Difference between revisions
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# Launch ''AssetRipper''. | # Launch ''AssetRipper''. | ||
# Select '''File > Open File''' and navigate to one of the directories in the <code>files/UnityCache/Shared</code> subdirectory. | # Select '''File > Open File''' and navigate to one of the directories in the <code>files/UnityCache/Shared</code> subdirectory. | ||
# Go into the directory that you want to extract (the name of the directory is the [[ | # Go into the directory that you want to extract (the name of the directory is the [[asset bundle name]]). | ||
# Go into the only subdirectory that is inside (the name of the directory is the [[ | # Go into the only subdirectory that is inside (the name of the directory is the [[asset bundle hash]]). | ||
# Select the <code>__data</code> file. That should only load one asset bundle. | # Select the <code>__data</code> file. That should only load one asset bundle. | ||
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'''Note:''' Before converting the file, you have to remove the last 7-character-long suffix from the filename, so that it ends with <code>.acb</code>. For example, for <code>grimheart.puru.0.acb=4468e0</code>, you have to change it to <code>grimheart.puru.0.acb</code> before converting it. | '''Note:''' Before converting the file, you have to remove the last 7-character-long suffix from the filename, so that it ends with <code>.acb</code>. For example, for <code>grimheart.puru.0.acb=4468e0</code>, you have to change it to <code>grimheart.puru.0.acb</code> before converting it. | ||
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[[Category:Rizline guides]] |