Rizline:Local game files: Difference between revisions

Line 46: Line 46:
             {{DataStructureField|__data|file|[[Rizline:AssetBundle __data file|AssetBundle __data file]]. This file is not present if the asset bundle is a music asset bundle.}}
             {{DataStructureField|__data|file|[[Rizline:AssetBundle __data file|AssetBundle __data file]]. This file is not present if the asset bundle is a music asset bundle.}}
             {{DataStructureField|__info|file|[[Rizline:AssetBundle __info file|AssetBundle __info file]]. This file is not present if the asset bundle is a music asset bundle.}}
             {{DataStructureField|__info|file|[[Rizline:AssetBundle __info file|AssetBundle __info file]]. This file is not present if the asset bundle is a music asset bundle.}}
             {{DataStructureField|*.acb*|file|[[Rizline:ACB file|ACB file]]. This file is present only in asset bundles containing music. The filename is the music ID as indicated in [[Rizline:Default.asset|Default.asset]], but lowercase, and with <code>.acb&equals;&lt;checksum&gt;</code> added at the end, where <code>checksum</code> is some kind of 3-byte long lowercase hexadecimal check sum (for example <code>tempest.plum.0.acb&equals;3f1540</code>).}}
             {{DataStructureField|*.acb*|file|[[Rizline:ACB file|ACB file]]. This file is present only in asset bundles containing music. The filename is the music ID as indicated in [[Rizline:Default.asset|Default.asset]], but lowercase, and with <code>.acb&equals;&lt;checksum&gt;</code> added at the end, where <code>checksum</code> is an unknown kind of 3-byte long lowercase hexadecimal checksum (for example <code>tempest.plum.0.acb&equals;3f1540</code>).}}
           }}
           }}
         }}
         }}