Rizline:Local game files: Difference between revisions
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{{DataStructureField|__data|file|[[Rizline:AssetBundle __data file|AssetBundle __data file]]. This file is not present if the asset bundle is a music asset bundle.}} | {{DataStructureField|__data|file|[[Rizline:AssetBundle __data file|AssetBundle __data file]]. This file is not present if the asset bundle is a music asset bundle.}} | ||
{{DataStructureField|__info|file|[[Rizline:AssetBundle __info file|AssetBundle __info file]]. This file is not present if the asset bundle is a music asset bundle.}} | {{DataStructureField|__info|file|[[Rizline:AssetBundle __info file|AssetBundle __info file]]. This file is not present if the asset bundle is a music asset bundle.}} | ||
{{DataStructureField|*.acb*|file|[[Rizline:ACB file|ACB file]]. This file is present only in asset bundles containing music. The filename is the music ID as indicated in [[Rizline:Default.asset|Default.asset]], but lowercase, and with <code>.acb=<checksum></code> added at the end, where <code>checksum</code> is | {{DataStructureField|*.acb*|file|[[Rizline:ACB file|ACB file]]. This file is present only in asset bundles containing music. The filename is the music ID as indicated in [[Rizline:Default.asset|Default.asset]], but lowercase, and with <code>.acb=<checksum></code> added at the end, where <code>checksum</code> is an unknown kind of 3-byte long lowercase hexadecimal checksum (for example <code>tempest.plum.0.acb=3f1540</code>).}} | ||
}} | }} | ||
}} | }} |