Rizline:Local game files: Difference between revisions
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{{DataStructureField|Unity|directory|Contains some analytics data. {{Todo}}}} | {{DataStructureField|Unity|directory|Contains some analytics data. {{Todo}}}} | ||
{{DataStructureField|UnityCache|directory|| | {{DataStructureField|UnityCache|directory|| | ||
{{DataStructureField|Shared|directory|Directory containing all of the game's downloaded [[Rizline:assets|assets]], contained in [[asset bundles]]| | {{DataStructureField|Shared|directory|Directory containing all of the game's downloaded [[Rizline:assets|assets]], contained in [[asset bundles]]. The assets are downloaded on-demand, so not all devices will have all of the assets in this directory.| | ||
{{DataStructureField|<asset_bundle_name>|directory|Where ''asset_bundle_name'' is a 32-character-long lowercase hexadecimal string (for example <code>1e0e32f42bc785e2a525cf3a8ea7abaf</code>). This name is the <code>assetBundleName</code> property of the bundle.| | {{DataStructureField|<asset_bundle_name>|directory|Where ''asset_bundle_name'' is a 32-character-long lowercase hexadecimal string (for example <code>1e0e32f42bc785e2a525cf3a8ea7abaf</code>). This name is the <code>assetBundleName</code> property of the bundle.| | ||
{{DataStructureField|<asset_bundle_id>|directory|Where ''asset_bundle_id'' is a 32-character-long lowercase hexadecimal string (for example <code>4c3416138aed0f7bc6f085bd2d121125</code>). This ID changes if the asset changes; sometimes the <code>assetBundleName</code> changes instead though. This is also the file name in the URL that the bundle is downloaded from.| | {{DataStructureField|<asset_bundle_id>|directory|Where ''asset_bundle_id'' is a 32-character-long lowercase hexadecimal string (for example <code>4c3416138aed0f7bc6f085bd2d121125</code>). This ID changes if the asset changes; sometimes the <code>assetBundleName</code> changes instead though. This is also the file name in the URL that the bundle is downloaded from.| |