Rizline:Local game files: Difference between revisions

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     {{DataStructureField|tombstone_02|file|Empty file.}}
     {{DataStructureField|tombstone_02|file|Empty file.}}
     {{DataStructureField|com.unity.addressables|directory||
     {{DataStructureField|com.unity.addressables|directory||
       {{DataStructureField|catalog_catalog.hash|file|Unknown binary file, 32 bytes in size. {{Unfinished}}}}
       {{DataStructureField|catalog_catalog.hash|file|Binary file containing a hash for <code>catalog_catalog.json</code>. Can be thought of as a "version number" for <code>catalog_catalog.json</code> - it is for checking if the catalog has changed, by comparing this file's contents to the server file contents. Mentioned here: https://discussions.unity.com/t/significance-of-binary-fields-in-the-addressables-catalog-for-example-m_keydatastring/789193/6
       {{DataStructureField|catalog_catalog.json|file|[[Rizline:catalog_catalog.json|catalog_catalog.json]] - A text JSON file. Around 1 MiB in size. Along with other things, contains all asset bundle names and 4 big binary items inside, encoded as [[base64]].}}
       {{DataStructureField|catalog_catalog.json|file|[[Rizline:catalog_catalog.json|catalog_catalog.json]] - A text [[JSON]] file, around 1 MiB in size. It is essentially a list of all assets used in the game, including [[Rizline:assets|downloadable assets]].
     }}
     }}
     {{DataStructureField|Cookies|directory||
     {{DataStructureField|Cookies|directory||