Rizline:Local game files: Difference between revisions
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{{DataStructureField|tombstone_02|file|Empty file.}} | {{DataStructureField|tombstone_02|file|Empty file.}} | ||
{{DataStructureField|com.unity.addressables|directory|| | {{DataStructureField|com.unity.addressables|directory|| | ||
{{DataStructureField|catalog_catalog.hash|file| | {{DataStructureField|catalog_catalog.hash|file|Binary file containing a hash for <code>catalog_catalog.json</code>. Can be thought of as a "version number" for <code>catalog_catalog.json</code> - it is for checking if the catalog has changed, by comparing this file's contents to the server file contents. Mentioned here: https://discussions.unity.com/t/significance-of-binary-fields-in-the-addressables-catalog-for-example-m_keydatastring/789193/6 | ||
{{DataStructureField|catalog_catalog.json|file|[[Rizline:catalog_catalog.json|catalog_catalog.json]] - A text JSON file | {{DataStructureField|catalog_catalog.json|file|[[Rizline:catalog_catalog.json|catalog_catalog.json]] - A text [[JSON]] file, around 1 MiB in size. It is essentially a list of all assets used in the game, including [[Rizline:assets|downloadable assets]]. | ||
}} | }} | ||
{{DataStructureField|Cookies|directory|| | {{DataStructureField|Cookies|directory|| |