Rizline:Local game files: Difference between revisions
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{{DataStructureField|tombstone_02|file|Empty file.}} | {{DataStructureField|tombstone_02|file|Empty file.}} | ||
{{DataStructureField|com.unity.addressables|directory|| | {{DataStructureField|com.unity.addressables|directory|| | ||
{{DataStructureField|catalog_catalog.hash|file|Unknown binary file, 32 bytes in size.}} | {{DataStructureField|catalog_catalog.hash|file|Unknown binary file, 32 bytes in size. {{Todo}}}} | ||
{{DataStructureField|catalog_catalog.json|file|[[Rizline:catalog_catalog.json|catalog_catalog.json]] - A text JSON file. Around 1 MiB in size. Along with other things, contains all asset bundle names and 4 big binary items inside, encoded as [[base64]].}} | {{DataStructureField|catalog_catalog.json|file|[[Rizline:catalog_catalog.json|catalog_catalog.json]] - A text JSON file. Around 1 MiB in size. Along with other things, contains all asset bundle names and 4 big binary items inside, encoded as [[base64]].}} | ||
}} | }} | ||
{{DataStructureField|Cookies|directory|| | {{DataStructureField|Cookies|directory|| | ||
{{DataStructureField|Library|file|Unknown binary file, 8 bytes in size.}} | {{DataStructureField|Library|file|Unknown binary file, 8 bytes in size. {{Todo}}}} | ||
}} | }} | ||
{{DataStructureField|HTTPCache|directory|| | {{DataStructureField|HTTPCache|directory|| | ||
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{{DataStructureField|unity.ver|file|Text file containing a GUID with Unity's version. {{verify}}}} | {{DataStructureField|unity.ver|file|Text file containing a GUID with Unity's version. {{verify}}}} | ||
{{DataStructureField|Metadata|directory|| | {{DataStructureField|Metadata|directory|| | ||
{{DataStructureField|global-metadata.dat|file|Unknown binary file. 10.6 MiB in size. Probably contains the game's code.}} | {{DataStructureField|global-metadata.dat|file|Unknown binary file. 10.6 MiB in size. Probably contains the game's code. {{Todo}}}} | ||
}} | }} | ||
{{DataStructureField|Resources|directory|| | {{DataStructureField|Resources|directory|| | ||
{{DataStructureField|mscorlib.dll-resources.dat|file|Unknown binary file. Probably contains a library that the game uses.}} | {{DataStructureField|mscorlib.dll-resources.dat|file|Unknown binary file. Probably contains a library that the game uses. {{Todo}}}} | ||
{{DataStructureField|System.Data.dll-resources.dat|file|Unknown binary file. Probably contains a library that the game uses.}} | {{DataStructureField|System.Data.dll-resources.dat|file|Unknown binary file. Probably contains a library that the game uses. {{Todo}}}} | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
{{DataStructureField|__info|file|Text file - different from [[Rizline:AssetBundle __info file|AssetBundle __info file]]}} | {{DataStructureField|__info|file|Text file - different from [[Rizline:AssetBundle __info file|AssetBundle __info file]]. {{Todo}}}} | ||
}} | }} | ||
{{DataStructureField|Temp|directory|Empty directory.}} | {{DataStructureField|Temp|directory|Empty directory.}} |