Rizline:Local game files: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 21: | Line 21: | ||
{{DataStructureField|com.unity.addressables|directory|| | {{DataStructureField|com.unity.addressables|directory|| | ||
{{DataStructureField|catalog_catalog.hash|file|Binary file containing a hash for <code>catalog_catalog.json</code>. Can be thought of as a "version number" for <code>catalog_catalog.json</code> - it is for checking if the catalog has changed, by comparing this file's contents to the server file contents. Mentioned here: https://discussions.unity.com/t/significance-of-binary-fields-in-the-addressables-catalog-for-example-m_keydatastring/789193/6 | {{DataStructureField|catalog_catalog.hash|file|Binary file containing a hash for <code>catalog_catalog.json</code>. Can be thought of as a "version number" for <code>catalog_catalog.json</code> - it is for checking if the catalog has changed, by comparing this file's contents to the server file contents. Mentioned here: https://discussions.unity.com/t/significance-of-binary-fields-in-the-addressables-catalog-for-example-m_keydatastring/789193/6 | ||
{{DataStructureField|catalog_catalog.json|file|[[ | {{DataStructureField|catalog_catalog.json|file|[[catalog_catalog.json]] - A text [[JSON]] file, around 1 MiB in size. It is essentially a list of all assets used in the game, including [[Rizline:assets|downloadable assets]]. | ||
}} | }} | ||
{{DataStructureField|Cookies|directory|| | {{DataStructureField|Cookies|directory|| |
Revision as of 11:27, 10 December 2024
Rizline's game files are files stored on the device, that are separate from the files inside the APK.
Location
On Android, Rizline's game files are located in /storage/emulated/0/Android/data/com.Rizline.PigeonGames
(on most Android devices you can access this directory by going to /Android/data/com.Rizline.PigeonGames
).
Apart from the data
directory, Rizline also creates an empty directory for OBB files at /storage/emulated/0/Android/obb/com.PigeonGames.Rizline
.
Directory structure
{{DataStructure|name=/storage/emulated/0/Android/data/com.Rizline.PigeonGames
|
cache
(directory)
vulkan_pso_cache.bin
(file) - Unknown binary file.
{{DataStructureField|files|directory||
Hosts
(file)
- Hosts file - Binary file. Contains various URLs, such as: https://www.google.com:443, https://rizlineassetstore.pigeongames.cn:443, https://service.rhythnet.com:443, wss://service.rhythnet.com:443, https://consent.google.com:443, https://www.baidu.com:443
Library
(file)
- Library file - Binary file. Contains an URL to download the game_config.json file from.
tombstone_00
(file)
- Text file. Crash dump.
tombstone_01
(file)
- Empty file.
tombstone_02
(file)
- Empty file.
com.unity.addressables
(directory)
catalog_catalog.hash
(file) - Binary file containing a hash forcatalog_catalog.json
. Can be thought of as a "version number" forcatalog_catalog.json
- it is for checking if the catalog has changed, by comparing this file's contents to the server file contents. Mentioned here: https://discussions.unity.com/t/significance-of-binary-fields-in-the-addressables-catalog-for-example-m_keydatastring/789193/6catalog_catalog.json
(file) - catalog_catalog.json - A text JSON file, around 1 MiB in size. It is essentially a list of all assets used in the game, including downloadable assets.Cookies
(directory)Library
(file) - Unknown binary file, 8 bytes in size. [unfinished]
HTTPCache
(directory)1
(file) - Text file. Contains a cached HTTP response fromhttps://rizlineassetstore.pigeongames.cn/configs/game_config.json
with both the body and the headers.
il2cpp
(directory)unity.ver
(file) - Text file containing a GUID with Unity's version. [verify]Metadata
(directory)global-metadata.dat
(file) - Unknown binary file. 10.6 MiB in size. Probably contains the game's code. [unfinished]
Resources
(directory)mscorlib.dll-resources.dat
(file) - Unknown binary file. Probably contains a library that the game uses. [unfinished]System.Data.dll-resources.dat
(file) - Unknown binary file. Probably contains a library that the game uses. [unfinished]
Unity
(directory) - Contains some analytics data. [unfinished]UnityCache
(directory)Shared
(directory) - Directory containing all of the game's downloaded assets, contained in asset bundles. The assets are downloaded on-demand, so not all devices will have all of the assets in this directory.<asset_bundle_name>
(directory) - Where asset_bundle_name is a 32-character-long lowercase hexadecimal string (for example1e0e32f42bc785e2a525cf3a8ea7abaf
). This name is theassetBundleName
property of the bundle.<asset_bundle_hash>
(directory) - Where asset_bundle_hash is a 32-character-long lowercase hexadecimal string (for example4c3416138aed0f7bc6f085bd2d121125
). This ID changes if the asset changes; sometimes theassetBundleName
changes instead though. This is also the file name in the URL that the bundle is downloaded from.__data
(file) - AssetBundle __data file. This file is not present if the asset bundle is a music asset bundle.__info
(file) - AssetBundle __info file. This file is not present if the asset bundle is a music asset bundle.*.acb*
(file) - ACB file. This file is present only in asset bundles containing music. The filename is the music ID as indicated in Default.asset, but lowercase, and with.acb=<checksum>
added at the end, wherechecksum
is an unknown kind of 3-byte long lowercase hexadecimal checksum (for exampletempest.plum.0.acb=3f1540
).
__info
(file) - Text file - different from AssetBundle __info file. [unfinished]
Temp
(directory) - Empty directory.