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  • '''TextMesh Pro''' is a library for displaying formatted text in [[Unity]] games and applications. * [https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2 TextMesh Pro documentation] ...
    261 bytes (32 words) - 19:31, 5 September 2024
  • '''TextMesh Pro''' is a library for displaying formatted text in [[Unity]] games and applications. * [https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2 TextMesh Pro documentation] ...
    429 bytes (56 words) - 14:33, 1 December 2024
  • ...tlania sformatowanego tekstu w grach i aplikacjach stworzonych w silniku [[Unity]]. * [https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2 Dokumentacja TextMesh Pro] ...
    325 bytes (41 words) - 19:28, 5 September 2024
  • '''TextMesh Pro''' is a library for displaying formatted text in [[Unity]] games and applications. * [https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.2 TextMesh Pro documentation] ...
    328 bytes (41 words) - 17:02, 7 September 2024
  • ...ore/apps/details?id=com.hgca.uma Google Play]. ''Gadvia'' is made in the [[Unity]] game engine. [[Category:Unity games]] ...
    2 KB (238 words) - 18:51, 3 February 2025
  • {{DataStructureField|com.unity.addressables|directory|| ...contents to the server file contents. Mentioned here: https://discussions.unity.com/t/significance-of-binary-fields-in-the-addressables-catalog-for-example ...
    6 KB (720 words) - 19:12, 12 May 2025
  • <li>(Unity data: m_*)</li> ...
    3 KB (409 words) - 17:06, 3 December 2024
  • [[Category:Unity]] ...a:JSON|JSON]] file used by the [[com.unity.addressables]] package in the [[Unity]] game engine. It is a list of all assets used in a game. ...
    15 KB (2,071 words) - 02:16, 15 March 2025
  • <li>(Unity data: m_*)</li> ...
    9 KB (1,193 words) - 11:03, 17 March 2025